Species traits define what a population is innately good (or bad) at — habitability, output, growth and more. The add_trait_species command lets you bolt any trait onto any species, ignoring the normal trait-point budget. It needs the species ID and the trait ID. First, open the command console (~).
The add_trait_species command
The syntax is add_trait_species [species id] [trait id]. For example, to give the species with ID 1 the Adaptive trait:
See the add_trait_species command page for the full reference.
Finding species and trait IDs
- Species ID — run
debugtooltipand hover a species, or runadd_popsalone to print every species ID. See how to find IDs. - Trait ID — every species trait ID (they start with
trait_) is on the Stellaris species traits list.
Tips
- Species have a limited number of trait slots and points; adding past the limit can behave unexpectedly, so remove a trait first if needed.
- To change a single leader's traits instead, see how to add leader traits.
- Cheats disable achievements for the session and don't work in Ironman.
Frequently asked questions
How do you add a trait to a species in Stellaris?
Use add_trait_species followed by the species ID and the trait ID, e.g. add_trait_species 1 trait_adaptive.
How do I find a species ID?
Turn on debugtooltip and hover a species in the species menu, or run add_pops on its own to print every species ID.
Where do I find species trait IDs?
Species trait IDs start with trait_ and are listed on the species traits list, for example trait_adaptive or trait_intelligent.