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How to Add Species Traits in Stellaris

Give any species a trait by ID with the add_trait_species command.

Species traits define what a population is innately good (or bad) at — habitability, output, growth and more. The add_trait_species command lets you bolt any trait onto any species, ignoring the normal trait-point budget. It needs the species ID and the trait ID. First, open the command console (~).

The add_trait_species command

The syntax is add_trait_species [species id] [trait id]. For example, to give the species with ID 1 the Adaptive trait:

See the add_trait_species command page for the full reference.

Finding species and trait IDs

  • Species ID — run debugtooltip and hover a species, or run add_pops alone to print every species ID. See how to find IDs.
  • Trait ID — every species trait ID (they start with trait_) is on the Stellaris species traits list.

Tips

  • Species have a limited number of trait slots and points; adding past the limit can behave unexpectedly, so remove a trait first if needed.
  • To change a single leader's traits instead, see how to add leader traits.
  • Cheats disable achievements for the session and don't work in Ironman.

Frequently asked questions

How do you add a trait to a species in Stellaris?

Use add_trait_species followed by the species ID and the trait ID, e.g. add_trait_species 1 trait_adaptive.

How do I find a species ID?

Turn on debugtooltip and hover a species in the species menu, or run add_pops on its own to print every species ID.

Where do I find species trait IDs?

Species trait IDs start with trait_ and are listed on the species traits list, for example trait_adaptive or trait_intelligent.