Stellaris Console Commands

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This command enables or disables the 3D statistics debug information, which includes game performance data.

This command shows you the status of all your achievements in the current game.

This command unlocks all Traditions for your empire without any need for spending Unity.

This command allows you to immediately activate a specific Ascension Perk by typing the name of the perk after the command.

This command turns all the Gateway constructions within the galaxy to fully operational gateways.

This command activates a specific relic, with the relic's ID being required as an argument.

This command unlocks a the specified tradition for the player's empire without requiring unity points.

This command adds a specific anomaly to a designated celestial body.

This command adds a specified ethic to a certain population group within the player's empire.

This command increases the player's intel level by the specified amount on a specified empire. The default is 10.

This command increase the amount of loyalty from the empire with the specified ID. The default is 10.

This command can increase one empire's opinion of another empire. The default amount of opinion is 40.

This command creates the specified amount of population from species id on the selected celestial body. If you enter add_pops with specifying a species ID, the command will print all species IDs.

This commands will grant a relic with the specified ID. Writing all after the command, instead of the relic ID will grant all relics.

This command can be used to spawn a fleet of the specified ship.

This command adds the specified amount of infiltration progress towards the specified spy network.

This command adds a specified amount of specialized subject experience to the empire with the specified ID. The default amount is 10.

This command adds a specified amount of a unit of time. unit can be days, months, or years.

This command adds a specific trait, leader trait ID to the leader with the leader ID.

This command adds the species trait ID to the species ID.

This command adds the specified amount of progress to the council agenda. If an amount is not specified, then the agenda will be readied for launch.

This command will simulate a game in the year 2400.

This command toggles the AI on or off.

This command allows human empires to discover anomalies reserved only for AI players.

This commands changes lights on computers equipped with AlienFX lighting systems.

This command adds the specified amount of Allows. The default is 5,000.

This command spawns an ambient object with the specified ID.

This command takes control of all worlds and starbases of the specified empire ID.

This command makes all fleets under your control target every fleet that isn't under your control.

This command plays the sound effect with the given name.

This command sets the active audio group

This command tests the random distribution of weights for a sound effect.

This command sets the AI aggression level to 10. It will cause AI-controlled empires to behave aggressively, attacking all possible targets regardless of diplomatic relationships or power balances.

This command blends to a new post effect setting.

This command calculates map borders.

This command creates or takes control of the branch office on the selected world.

This command returns the selected leased fleet to its original owner.

This command adds the specified amount of robot population to the celestial body that you currently have selected (the empire must have the technology to support robot populations).

This command adds the specified amount of Energy credits. The default is 5,000.

This command initiates the Casus Belli with the specified ID against the specified empire.

This command is designed to validate the functionality of the save feature. It generates two separate save files from your current game and compares them. If the files differ, it indicates a potential issue with the game save or the saving mechanism itself.

This command clears any persistent debug lines.

This command clears any persistent debug strings.

This command clears an event flag on a specified target.

This command displays collision boxes and circles.

This command will colonize the planet you currently have selected with the population of the specified ID.

This command established communications with all empires.

This command starts first contact with all empires.

This command hides who holds casus belli on the contacts screen.

This command allows you to instantly occupy the planet with the specified ID.

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