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Stellaris Resource IDs

25 Resource IDs

A complete and up-to-date searchable list of all Stellaris resource IDs.

Resources range from common food crops to rare substances such as dark matter, plus abstract concepts like influence and research. Resources can be added with the resource command.

Used with the resource console command.

Command builder

Resource
Amount

Adds the given amount of the resource to your empire.

advanced_logic

Advanced Logic measures our understanding of the universe's deepest secrets.

alloys

Alloys are advanced resources with significant military applications. Among other things, they are used to construct ['concept_civilian_ships'], ['concept_military_ships'], ['concept_starbases'], and ['concept_megastructures'].To increase:- Build  Mixed Industry or  Heavy Industry - Build  ['building:building_foundry_1'] - Buy on the  ['concept_market'] Click ['concept_alloys'] to open the Databank Click  in the menu to open the ['concept_market']

astral_threads

Astral Threads are filaments of condensed space-time: the result of dimensional planes colliding with one another. They can be spent to enact various empire-wide effects.

biomass

Biomass is the raw organic potential generated by biological activity across the worlds of ['concept_owned_systems']. It is used for constructing planetary  ['concept_buildings'] and ['concept_terraforming'] new ['concept_colonies'].To increase:- Grow more  ['concept_pops'] - Build  ['building:building_cradle_of_rebirth']

consumer_goods

[GetConceptConsumerGoods] Click ['concept_consumer_goods'] to open the Databank Click  in the menu to open the ['concept_market']

entropy_crystals

This jagged, shimmering matrix of raw energy is somehow stable, just enough to be transported as fuel or embedded into equipment.

sr_dark_matter

This exotic substance has many properties that seemingly defy several natural laws. Harvestable concentrations can only be found near Black Holes or in certain nebulas.

energy

Energy Credits are stored units of transferrable energy that are essential for all space-faring ['concept_empires']. They are used for upkeep of ['concept_ships'] and ['concept_buildings'], to clear planetary  ['concept_blockers'], and when making deals with others.To increase:- Build  ['concept_generator_districts'] - Build  ['concept_mining_stations'] on energy-rich ['concept_celestial_objects'] - Buy on the  ['concept_market'] Click ['concept_energy'] to open the Databank Click  in the menu to open the ['concept_market']

engineering_research

Engineering Research is one of the three fields of study, collecting technologies in areas like Industry, Propulsion, and Voidcraft, Stored Research is received from certain events or when no research is selected. Each month, Stored Research equal to the Monthly Gain is used, increasing research speed.To increase:- Utilize certain  ['concept_jobs'], for example from  ['building:building_research_lab_1'] - Use  ['concept_construction_ships'] to build  ['concept_research_stations'] around research-rich ['concept_celestial_objects'] Click ['concept_society_research'] to open the Databank Click  in the menu to open Technology

exotic_gases

Rare and exotic gases with a variety of different uses, particularly in the operation of advanced energy-based weaponry and force fields. Some of the gases can also be used as starship fuel or even as recreational drugs.

feral_insight

We are studying the feeding and behavioral cycles of mega-organisms.

food

[GetConceptFood] Click ['concept_food'] to open the Databank Click  in the menu to open the ['concept_market']

influence

[GetConceptInfluence] Click ['concept_influence'] to open the Databank Click  in the menu to open Claims

sr_living_metal

This inorganic metal shows characteristics usually seen only in biological life forms. It will always attempt to regenerate back into the shape it was stabilized into.

menace

Menace is a measure of our resonance with the calamitous energies of the Shroud.

minerals

Minerals cover the basic resources employed in construction. They are used to construct planetary  ['concept_buildings'] and   ['concept_civilian_space_stations']. They can also be refined into  ['concept_alloys'] or  ['concept_consumer_goods'].To increase:- Build  ['concept_mining_districts'] - Build  ['concept_mining_stations'] on mineral-rich ['concept_celestial_objects'] - Buy on the  ['concept_market'] Click ['concept_minerals'] to open the Databank Click  in the menu to open the ['concept_market']

minor_artifacts

Minor Artifacts ( ) represent obscure technology and half-forgotten lore recovered from archaic civilizations, only partially understood by our own science. They are more common than Relics, and can be spent to enact various empire-wide effects.

nanites

Simple but powerful nanoactuators, allowing for complex manipulations and experiments of mesoscopic scales.

physics_research

Physics Research is one of the three fields of study, collecting technologies in areas like Computing, Field Manipulation, and Particles. Stored Research is received from certain events or when no research is selected. Each month, Stored Research equal to the Monthly Gain is used, increasing research speed.To increase:- Utilize certain  ['concept_jobs'], for example from  ['building:building_research_lab_1'] - Use  ['concept_construction_ships'] to build  ['concept_research_stations'] around research-rich ['concept_celestial_objects'] Click ['concept_physics_research'] to open the Databank Click  in the menu to open Technology

rare_crystals

These crystals have properties that make them extremely effective at focusing laser beams, and they are also a critical component in most advanced electronics. In addition, many cultures treasure them as decorations and adornments.

society_research

Society Research is one of the three fields of study, collecting technologies in areas like Biology, Statecraft, and New Worlds, Stored Research is received from certain events or when no research is selected. Each month, Stored Research equal to the Monthly Gain is used, increasing research speed.To increase:- Utilize certain  ['concept_jobs'], for example from  ['building:building_research_lab_1'] - Use  ['concept_construction_ships'] to build  ['concept_research_stations'] around research-rich ['concept_celestial_objects'] Click ['concept_society_research'] to open the Databank Click  in the menu to open Technology

trade

Trade represents the everyday economic activity, flow of commerce, and logistics capacity within an ['concept_empire']. It is used for ['concept_ship_upkeep'], ['concept_colony_upkeep'], and to buy other resources.To increase:- Construct  ['concept_buildings'] with  ['concept_jobs'] that produce Trade - Build  ['concept_mining_stations'] on interstellar trade deposits - Sell resources on the  ['concept_market'] Click ['concept_trade'] to open the Databank Click  in the menu to open the ['concept_market']

unity

[GetConceptUnity] Click ['concept_unity'] to open the Databank Click  in the menu to open Traditions

volatile_motes

These preternatural particles contain a tremendous amount of energy which could be exploited in energy production, as fuel or even as explosives.

sr_zro

An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If [GetIngestedLoc] by psionically-gifted [GetIndividualNamePlural], zro acts as a very potent (and addictive) [GetDrugLoc] that enhances psionic abilities.