Stellaris Resource IDs

A complete and up-to-date searchable list of all Stellaris resource IDs.

Resources can vary from fairly common food crops to very rare substances such as dark matter and also abstract concepts such as influence and research.

There are two kinds of resources: Material and Abstract. In addition, certain empire capacities (e.g. naval capacity) or planetary values (e.g. amenities) are "produced" in a similar way to resources. If an empire's stored stockpile for a material resource drops to 0 with negative income, a Shortage situation begins.

Search our database of 19 Stellaris resource IDs.
19 results
NameID
Alloys

Alloys are advanced resources with a military application, which we need to construct Ships and Starbases.

alloys
Consumer Goods

Consumer Goods is an advanced resource that represents the various gadgets, luxuries and goods necessary to give your Pops a good life and to perform intellectual Jobs such as Research.

consumer_goods
Dark Matter

This exotic substance has many properties that seemingly defy several natural laws. Harvestable concentrations can only be found near Black Holes or in certain nebulas.

sr_dark_matter
Energy Credits

Energy Credits is an energy backed currency accepted by all space-faring races.

energy
Engineering Research

Physics / Society / Engineering Research is used to research new technologies.

engineering_research
Exotic Gases

Rare and exotic gases with a variety of uses, particularly in the operation of advanced energy-based weaponry and force fields. Some of the gases can also be used as starship fuel or even as recreational drugs.

exotic_gases
Food

Food represents the various nutrients required to sustain and grow Pops.

food
Influence

Influence represents political clout and is used for things like making Claims and building Outposts. The gain rate remains fairly constant throughout the game, but can be increased by declaring other empires your Rivals or increasing your Power Projection.

influence
Living Metal

This inorganic metal shows characteristics usually seen only in biological life forms. It will always attempt to regenerate back into the shape it was stabilized into.

sr_living_metal
Menace
menace
Minerals

Minerals is a collective term for the basic resources we need to construct ships, stations and planetary buildings.

minerals
Minor Artifacts

Minor Artifacts represent obscure technology and half-forgotten lore recovered from archaic civilizations, only partially understood by our own science. They are more common than Relics, and can be spent to enact various empire-wide effects.

minor_artifacts
Nanites

Simple but powerful nanoactuators, allowing for complex manipulations and experiments of macroscopic scales.

nanites
Physics Research

Physics / Society / Engineering Research is used to research new technologies.

physics_research
Rare Crystals

These crystals have properties that make them extremely effective at focusing laser beams, and they are also a critical component in most advanced electronics. In addition, many cultures treasure them as decorations and adornments.

rare_crystals
Society Research

Physics / Society / Engineering Research is used to research new technologies.

society_research
Unity

Unity is used to unlock new Traditions, recruit Leaders and enact Edicts. We can increase our output by building an Autochton Monument or other buildings that provide jobs which produce Unity.

unity
Volatile Motes

These preternatural particles contain a tremendous amount of energy which could be exploited in energy production, as fuel or even as explosives.

volatile_motes
Zro

An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psionically-gifted individuals, zro acts as a very potent (and addictive) drug that enhances PSI abilities.

sr_zro
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