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How to Add Population to Planets in Stellaris

Grow your empire fast with the grow_pops and add_pops commands.

Population — "pops" — drives almost everything in Stellaris: jobs, research, production and growth all scale with how many pops you have. Two commands let you boost a planet's population on demand: grow_pops for a quick top-up, and add_pops for adding a specific species. First, open the command console (~).

grow_pops — add pops to the selected planet

Select a planet, then run grow_pops [amount]. To add 10 pops to that planet:

See the grow_pops command page for details.

add_pops — add a specific species

add_pops spawns pops of a species you choose by ID, using add_pops [species id] [amount]. To add 100 pops of the species with ID 3:

Run it with no arguments to print a list of every species ID first:

Full reference on the add_pops command page.

Finding species IDs

Besides running add_pops alone, you can turn on debugtooltip and hover a species to read its ID — see how to find IDs.

Tips

  • grow_pops acts on the selected planet, so click the planet before running it.
  • Adding pops past a planet's housing creates an overcrowding penalty — build housing (or use instant build) to keep them happy.
  • Cheats disable achievements for the session and don't work in Ironman.

Frequently asked questions

How do you add population to a planet in Stellaris?

Select the planet and run grow_pops followed by an amount, e.g. grow_pops 10, to add that many growing pops to it.

What's the difference between grow_pops and add_pops?

grow_pops adds pops to the selected planet. add_pops spawns pops of a specific species by ID — add_pops 3 100 adds 100 pops of the species with ID 3.

How do I find a species ID for add_pops?

Run add_pops on its own to print every species ID, or turn on debugtooltip and hover a species in the species menu.