First Contact with the …
The "First Contact with the …" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
First Contact with the …
Country event
You hacked into us, and now you call us friend? Bah! The … will remain vigilant towards your kind.
The command below will trigger the "First Contact with the …" event in Stellaris:
Player choices
When this event fires, you can choose between these 3 options:
- Hail fellow …!Available only if Requires civic: Determined Exterminator; Must not have civic: Inward Perfection; Requires civic: Selective Kinship.
- The … care little for our diplomatic maneuvering.
- The … will be watching you.
- The … care little for our diplomatic maneuvering.
- Keep out of our way or we will make you!
- The … care little for our diplomatic maneuvering.
Regardless of your choice
- Leads to event: anomaly.4016
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how First Contact with the … (action.1) connects.
Triggered by
- Special Project Completed
anomaly.4012 - Communications Intercepted
communications_spread.1 - New Contact
communications_spread.2 - Communications Intercepted
communications_spread.3 - OK
fallen_empires_awakening.3 - OK
fallen_empires_awakening.10 - Communications Established
preftl.1111 - Communications Established
action.11 - Communications Established
action.13 - OK
war_in_heaven.1
Can lead to
- Tutorial: Diplomacy
tutorial.2006 - Tutorial: Diplomacy
tutorial.2007 - Defiledcountry
anomaly.4016 - First Alien Encounter
progress.4 - Developing Civilization Encountered
progress.5 - First Alien Encounter
progress.6 - Second Alien Encounter
progress.9
Firing conditions
Show raw conditions
is_ai = no
event_target:contact_empire = {
NOR = {
is_tiyanki_country_type = yes
is_country_type = neutral_faction
is_country_type = faction
is_country_type = pirate
is_amoeba_country_type = yes
is_drone_country_type = yes
is_crystal_country_type = yes
is_country_type = cloud
is_country_type = enclave
has_relation_flag = { flag = AbandonedRefugees who = root }
has_country_flag = second_hive_fe_fragment
has_country_flag = third_hive_fe_fragment
}
}