Communications Intercepted
The "Communications Intercepted" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Communications Intercepted

Country event
By intercepting a message sent to the …, we have learned that they are in regular contact with another spacefaring empire that we ourselves have no contact with. By tracing this message to its source, we have been able to establish our own line of communications with this previously unknown actor on the galactic stage.
The command below will trigger the "Communications Intercepted" event in Stellaris:
Player choices
When this event fires, you can choose between the following option:
- Interesting...
- Establishes communications with the ….
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Communications Intercepted (communications_spread.3) connects.
Can lead to
- First Contact with the …
action.1 - New Contact
communications_spread.2
Firing conditions
Show raw conditions
is_country_type = default
NOT = { has_country_flag = starting_event }
any_relation = {
is_country_type = default
NOT = { is_country = ROOT }
has_communications = ROOT
OR = {
NOT = { has_origin = origin_scion }
any_neighbor_country = {
has_communications = root
}
}
any_neighbor_country = {
OR = {
is_country_type = default
is_country_type = fallen_empire
}
NOT = { is_country = ROOT }
has_communications = PREV
NOT = { has_communications = ROOT }
}
}