First Alien Encounter
The "First Alien Encounter" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
First Alien Encounter

The news that we have encountered intelligent alien life for the first time has been received with mixed feelings by our populace. This confirms what we had long suspected - we are not alone in this galaxy. Each new alien species we encounter represents both an opportunity and a threat. We must be wary. These particular xenos appear to have been active on the galactic stage for some time - their empire is likely thousands of years old, and their technology is far ahead of our own. We should be careful when dealing with them.
The command below will trigger the "First Alien Encounter" event in Stellaris:
Player choices
When this event fires, you can choose between these 8 options:
- This changes everything.Available only if Must not have ethic: Gestalt Consciousness; Must not have origin: Storm Chasers.
- Their wisdom must be great.Available only if Must not have origin: Storm Chasers.
- Their age is over. The time of the … has come.Available only if Must not have origin: Storm Chasers.
- They are... different.
- This data must be analyzed.
- Prey...
- Gathering tactical data...
- They should get with the times.Available only if Requires origin: Storm Chasers.
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how First Alien Encounter (progress.6) connects.
Triggered by
- First Contact with the …
action.1 - First Contact with the …
action.2
Firing conditions
Conditions the game checks before this event can fire:
- Must not have origin: Payback
Show raw conditions
is_ai = no
NOT = { has_country_flag = first_contact_event }
NOT = { has_origin = origin_payback }
event_target:contact_empire = { is_country_type = fallen_empire }