StellarisCommands.com

Communications Intercepted

The "Communications Intercepted" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Communications Intercepted

Communications Intercepted event picture
Country event

By intercepting a message sent to the …, we have learned that they are in regular contact with another spacefaring empire that we ourselves have no contact with. By tracing this message to its source, we have been able to establish our own line of communications with this previously unknown actor on the galactic stage.

The command below will trigger the "Communications Intercepted" event in Stellaris:

Player choices

When this event fires, you can choose between the following option:

  • Interesting...
    • Establishes communications with the ….

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how Communications Intercepted (communications_spread.1) connects.

Can lead to

Firing conditions

Show raw conditions
is_country_type = default
NOT = { has_country_flag = starting_event }
any_neighbor_country = {
  is_country_type = default
  NOT = { is_country = ROOT }
  has_communications = ROOT
  any_neighbor_country = {
    OR = {
      is_country_type = default
      is_country_type = fallen_empire
    }
    NOT = { is_country = ROOT }
    has_communications = PREV
    NOT = { has_communications = ROOT }
  }
}