Memory Eaters
The "Memory Eaters" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Memory Eaters

With astounding speed, the Myrmeku have built several sprawling structures close to our settlement. Their attacks are no longer limited to the perimeter, but have also begun inside housing structures. The large number of subjects available for autopsy has revealed the disturbing reason why the Myrmeku are interested in us: The insects consume the insulation material of our memory chips. This is only fatal for the victim in the short term, as memory circuits can be replaced and backups restored. However, replacing the parts means delays for the construction of new ….
The command below will trigger the "Memory Eaters" event in Stellaris:
Player choices
When this event fires, you can choose between these 3 options:
- Seal off our colony.
- Focus on securing the buildings. Myrmeku Attacks modifier updated to Mechanical Pop Assembly Speed: -10% Planetary Infrastructure Build Speed: -10%
- Upgrade our bodies.
- Focus on securing the …. Myrmeku Attacks modifier updated to Mechanical Pop Assembly Speed: -10% Robot Upkeep: +10%
- Destroy the Myrmeku colonies.
- The best defense is a good offense. Myrmeku Attacks modifier updated to Mechanical Pop Assembly Speed: -30%
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Memory Eaters (colony.9360) connects.
Triggered by
- Attacked
colony.9355
Can lead to
- Pest Control
colony.9365 - Nuclear Option
colony.9370
Firing conditions
Show raw conditions
NOT = {
is_planet_class = pc_nuked
}
owner = {
has_country_flag = myrmeku_flag@root
}