Attacked
The "Attacked" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Attacked

Our … on … have been viscously attacked! Venturing too close to a Myrmeku colony, they were swarmed. As the tiny insects entered openings in the …' frames, the victims were quickly overwhelmed. The fallen … were immediately disassembled, but no conclusive data was collected as to the insects' purpose. The craggy surface of the Myrmeku's magnetic exoskeletons damage our internal circuitry, and when two Myrmeku touch, they create a tiny electrical spark; both of which may cause catastrophic failure. Losing … this way has slowed down the …'s development rate. Something must be done.
The command below will trigger the "Attacked" event in Stellaris:
Player choices
When this event fires, you can choose between the following option:
- Find a solution.
Regardless of your choice
- Gain modifier: Myrmeku Attacks
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Attacked (colony.9355) connects.
Triggered by
- Myrmeku Activity
colony.9350
Can lead to
- Memory Eaters
colony.9360
Firing conditions
Show raw conditions
NOT = {
is_planet_class = pc_nuked
}
owner = {
has_country_flag = myrmeku_flag@root
}