Cutting Winds
The "Cutting Winds" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Cutting Winds

We provided the wind creatures with a large quantity of alloyed metal filings. These abrasives were light enough to be swept along individual currents but strong enough to wear away most minerals over a short time. A group of air currents quickly used these filings to shred a cluster of yellow fungus sheltering inside a nearby crevice. The wind creatures went on to distribute the metal filings more broadly among themselves. Sharp winds began to strike at the planet's surface, targeting the spore-spewing fungus in a coordinated bombardment. In what was perhaps a gesture of gratitude, a gentle breeze delivered us a bundle of its hairy, floating spawn. With these, we can foster our own "living winds", bringing high-velocity air currents to a select group of our colonies.
The command below will trigger the "Cutting Winds" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- Good.
- Unlocks three Incubate Wind Creatures planetary decision.
- Return with the fungal material.
- Unlocks three Incubate Wind Creatures planetary decision.
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Cutting Winds (astral_rift.2755) connects.
Triggered by
- Fungal Threat
astral_rift.2725 - The Case for the Fungus
astral_rift.2745 - The Case for the Wind
astral_rift.2750