The Case for the Wind
The "The Case for the Wind" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
The Case for the Wind

The harsh winds subsided soon after we released the hormone. A light breeze passed over our vessel, releasing a bundle of hairy, airborne spawn. These floated down towards the surface, where most were quickly disintegrated by the blanket of fungal spores. When the surviving spawn did reach the ground, it attached itself to the bare terrain and formed a conical polyp, providing a protected environment for the wind borne microorganisms to safely mature. We concluded that the wind was demonstrating how the fungus is attempting to thwart their reproductive processes. The two sides in this struggle are at an impasse - one we have the ability to overcome.
The command below will trigger the "The Case for the Wind" event in Stellaris:
Player choices
When this event fires, you can choose between these 4 options:
- Nourish the fungus.
- Leads to event: Fungal Bloom
- Fortify the wind.
- Leads to event: Cutting Winds
- Negotiate a compromise.
- Leads to event: A Difficult Compromise
- Eradicate both species.
- Leads to event: Biological Eradication
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how The Case for the Wind (astral_rift.2750) connects.
Triggered by
- Current Events
astral_rift.2740
Can lead to
- Fungal Bloom
astral_rift.2760 - Cutting Winds
astral_rift.2755 - A Difficult Compromise
astral_rift.2765 - Biological Eradication
astral_rift.2770