Fungal Threat
The "Fungal Threat" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Fungal Threat

We reached the planet's surface, over which hovered a thick layer of yellow clouds. While the landscape was level and mostly bare, every hidden cavity and crevice harbored clusters of spore-spewing fungi. The air currents we followed here flowed over the landscape, releasing bundles of hairy, air borne spawn. These floated down towards the surface, where most were quickly disintegrated by the blanket of fungal spores. What little spawn survived attached itself to the bare terrain and formed a conical polyp, providing a protected environment for the wind borne microorganisms to safely mature. Clearly, the fungal spores are preventing the wind creatures from reproducing. In turn, the wind creatures have leveled the planet's surface, forcing the fungus to retreat to the most sheltered environments.
The command below will trigger the "Fungal Threat" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- Find a way to remove the fungus.
- Leads to event: Cutting Winds
- Investigate the fungus.
- Leads to event: Fungal Transmission
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Fungal Threat (astral_rift.2725) connects.
Triggered by
- Living Wind
astral_rift.2715
Can lead to
- Cutting Winds
astral_rift.2755 - Fungal Transmission
astral_rift.2735