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The Quest for the Toxic God: Failure

The "The Quest for the Toxic God: Failure" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

The Quest for the Toxic God: Failure

The Quest for the Toxic God: Failure event picture
Fleet eventDLC: Toxoids

Whatever was in the …, it is now gone. Swirling corrosive mists bear witness to a being that had made it its home, but the remnants of battle suggest it was destroyed by another spacefaring civilization before we tracked it down. Although it is clear that whatever was here was no God, all trails led here. Without any further leads, the Knightly Order is in a state of despair.

The command below will trigger the "The Quest for the Toxic God: Failure" event in Stellaris:

Player choices

When this event fires, you can choose between the following option:

  • We do not believe this... we will not.
    • Perhaps someday, the true Toxic God will be found, but we know not where to look.
    • Gain modifier: Despair of the Knightly Order

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how The Quest for the Toxic God: Failure (toxoids.7312) connects.

Can lead to

Firing conditions

Conditions the game checks before this event can fire:

  • Requires origin: Knights of the Toxic God
Show raw conditions
from = {
  has_star_flag = guardian_toxic_god_system
}
controller = {
  has_origin = origin_toxic_knights
  NOT = { has_country_flag = visited_toxic_god_system }
}
OR = {
  has_global_flag = toxic_god_killed
  NOT = {
    from = {
      any_fleet_in_system = { has_fleet_flag = toxic_god_original_fleet }
    }
  }
}