The Tale of Knight …: Honor is All
The "The Tale of Knight …: Honor is All" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
The Tale of Knight …: Honor is All

As the knight's ships entered, the unstable wormhole swirled and grew large. The crossing was tumultuous, and within their vessels the party was tossed about like leaves in a furious torrent. Colliding, two of the ships suffered critical damage, but soon it was over, and the knights found themselves bathed in the light of unfamiliar stars. They arrived in front of a station, where the stranger's ship was docked. The lavishly decorated hallways were empty and quiet. The walls were covered in exotic weapons, alien armor, foreign shields and holobanners; trophies not unlike those adorning the Order's Keep. A heavy layer of dust made it easy to follow the tracks of the stranger. They led the knights to a massive door, beyond which lay the station's great hall. The place had been set for a sumptuous banquet, but now only the detritus of the feast remained. The seated guests were silent, and unmoving. The tracks led to the place of honor, where the stranger was seated. Their helmet lay open, revealing a bleached skull. In their skeletal hand was an empty tankard, lifted in an eternal toast.
The command below will trigger the "The Tale of Knight …: Honor is All" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- Recover and study the neutronium armor. We must pierce its secrets.
- Beyond its value for our knights, we can also build a civilian version to protect workers from extreme environments.
- This is too unsettling. Leave this place.
- Pilfering armors from dead knight is unchivalrous. Who knows what manner of curse lingers on this place?
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how The Tale of Knight …: Honor is All (toxoids.7095) connects.
Triggered by
- The Tale of Knight …: Passage of Arms
toxoids.7085