StellarisCommands.com

The Tale of Knight …: Statues

The "The Tale of Knight …: Statues" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

The Tale of Knight …: Statues

The Tale of Knight …: Statues event picture
Country eventDLC: Toxoids

Alone in a long abandoned station, beset by sentry droids, … devised a plan: knowing if … could somehow avoid the detection of the droid's motion sensors, eventually they would need to recharge. The machines were formidable, but not cunning. Patience, not strength, would be the way to victory this day. Slowly, with long stops and fitful starts, … progressed through the station. At last … reached the charging stations. With careful deliberation, … severed the power cables. In the same moment, … became aware of a towering droid in the entryway. Detection would mean that the rest of the phalanx would join the fight, and in such a confined space, death was certain. … stood by the door, motionless as the machine placed itself on a charging station, the red eye of its detectors glowing menacingly. It would eventually run out of power, but that would take time. One by one the other droids returned to their stations. The chronicles tell that knight … stood immobile for seven days and seven nights, until the last droid had deactivated. With the station's droids reduced to lifeless statues, … was free to pursue the object of … quest: the location of an ancient ship that once crossed the path of the Toxic God.

The command below will trigger the "The Tale of Knight …: Statues" event in Stellaris:

Player choices

When this event fires, you can choose between the following option:

  • Patience is a virtue.

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how The Tale of Knight …: Statues (toxoids.7008) connects.

Triggered by

Can lead to