Disgusting Developments
The "Disgusting Developments" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Disgusting Developments

Ridding … of its revolting pests has proven difficult. Younger members of the colony continue to play with the animals despite official warnings. As a result of this, our … proteins have become their preferred source of food. Our colony has become a much easier target than the rest of the planetary fauna who know to avoid their foul gases. These creatures have adapted further to our presence, and have been witnessed employing ambush tactics against any lone … wandering around after a meal. Unbelievably, there are some benefits to this situation. Our scientists have discovered the emetic fumes emitted by the creatures contain valuable Exotic Gas particles which could be harvested by domesticating the beasts and keeping them in quarantined facilities. The majority of the colony, however, have proposed that we simply eradicate them.
The command below will trigger the "Disgusting Developments" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- Wrangle them up.
- Enough is enough. Shoot them on sight.
Regardless of your choice
- Society: +None to None
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Disgusting Developments (strange_worlds.160) connects.
Triggered by
- Revolting Pests
strange_worlds.155
Can lead to
- A Breath of Fresh Air
strange_worlds.165 - Shoot to Kill
strange_worlds.170