Sleepers Awake
The "Sleepers Awake" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Sleepers Awake

It began as a subtle shift in … behavior. Scattered reports of their ships, once rarely seen outside their own space, now being spotted in remote systems all across the galaxy. Highly advanced scouting vessels visiting ancient, ruined worlds, refusing all hails and fleeing when attacked. Their purpose and mission unknown... until now. We now know that the … were preparing, recovering the databanks of survey beacons and automated scouting posts left behind when they retreated to their present borders. Gathering information for their return to the galactic stage. In … space, fleets are gathering, armies are being mustered and ancient factories roar to life. For the first time in an age, the … are looking outwards beyond their borders and towards the galaxy at large. As their decaying shipyards are repaired and refitted and the dormant systems of Titan foundries come online, the rest of the galaxy is left with only one question - who will this once-sleeping giant target first in their quest to reclaim age-old glory lost?
The command below will trigger the "Sleepers Awake" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- Giants in the playground...
- Decrepit fools.
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Sleepers Awake (fallen_empires_awakening.2) connects.
Triggered by
- OK
fallen_empires_awakening.1