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OK

The "OK" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

OK

Country eventMean time: 50 years

OK

The command below will trigger the "OK" event in Stellaris:

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how OK (fallen_empires_awakening.1) connects.

Triggered by

Can lead to

Firing conditions

Conditions the game checks before this event can fire:

  • Requires origin: Elder Race
Show raw conditions
is_country_type = fallen_empire
NOT = { has_country_flag = awakening_not_allowed }
OR = {

  has_country_flag = holy_world_killed

  AND = {
    NOT = { has_global_flag = sleepers_awake_happened }
    NOT = { has_global_flag = guardians_of_the_galaxy_happened }
    end_game_years_passed >= 0
    is_machine_empire = no
    is_at_war = no
    fleet_power > 60000

    any_playable_country = {
      OR = {
        fleet_power > 70000
        AND = {
          has_federation = yes
          federation = {
            fleet_power > 90000
          }
        }
        any_owned_planet = {
          has_planet_flag = fallen_empire_world
        }
      }
    }
  }
}
OR = {
  has_origin = origin_fallen_empire
  AND = {
    has_origin = origin_fallen_empire_hive
    is_same_empire = event_target:strongest_fragment
  }
}