OK
The "OK" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
OK
Country eventMean time: 50 years
OK
The command below will trigger the "OK" event in Stellaris:
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how OK (fallen_empires_awakening.1) connects.
Triggered by
- Outraged Fe
planet_destruction.610
Can lead to
- OK
fallen_empires_awakening.3 - Sleepers Awake
fallen_empires_awakening.2 - Sleepers Awake
observer.73 - planet_destruction.611
planet_destruction.611
Firing conditions
Conditions the game checks before this event can fire:
- Requires origin: Elder Race
Show raw conditions
is_country_type = fallen_empire
NOT = { has_country_flag = awakening_not_allowed }
OR = {
has_country_flag = holy_world_killed
AND = {
NOT = { has_global_flag = sleepers_awake_happened }
NOT = { has_global_flag = guardians_of_the_galaxy_happened }
end_game_years_passed >= 0
is_machine_empire = no
is_at_war = no
fleet_power > 60000
any_playable_country = {
OR = {
fleet_power > 70000
AND = {
has_federation = yes
federation = {
fleet_power > 90000
}
}
any_owned_planet = {
has_planet_flag = fallen_empire_world
}
}
}
}
}
OR = {
has_origin = origin_fallen_empire
AND = {
has_origin = origin_fallen_empire_hive
is_same_empire = event_target:strongest_fragment
}
}