Strange Goings-on
The "Strange Goings-on" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Strange Goings-on

We have received troubling reports of erratic behavior among some of our colonists on …. The behavior ranges from confusion to extreme agitation, and isolated cases of unexplained violence have been observed. Affected citizens are difficult to communicate with, and as such are unable to provide sufficient reasoning behind their actions. At this point, we are unable to identify a clear cause behind the behavior - whether it be biological, chemical or otherwise. Our researchers strongly recommend launching a targeted scientific inquiry before the situation gets out of hand.
The command below will trigger the "Strange Goings-on" event in Stellaris:
Player choices
When this event fires, you can choose between the following option:
- Get to the bottom of this.
- Start special project: Erratic Planetside Behavior
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Strange Goings-on (distar.31) connects.
Triggered by
- Rudimentary Robots
distar.26
Can lead to
- Mounting Tensions
distar.32 - Planetside Violence
distar.33
Firing conditions
Show raw conditions
exists = owner
any_owned_pop_group = {
NOR = { has_trait = trait_mechanical has_trait = trait_machine_unit }
}