Rudimentary Robots
The "Rudimentary Robots" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Rudimentary Robots

Our colonists on … will need to deal with the ancient robots on its surface, who we presume were left behind when whatever fate befell their makers spared them. Many of these antiquated automatons have responded to our presence, making repetitive queries in an alien tongue. We believe they are awaiting input. They do not appear to be sentient, and it is likely they lack higher reasoning functions.
The command below will trigger the "Rudimentary Robots" event in Stellaris:
Player choices
When this event fires, you can choose between these 4 options:
- Put them to work.
- Gain Mechanical Pops on ….
- Scrap them for minerals.
- +100 Minerals
- Our policies prohibit the use of AIs for a reason.
- +100 Minerals
- They shall be integrated.
- Gain Mechanical Pops on ….
Regardless of your choice
- Leads to event: Strange Goings-on
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Rudimentary Robots (distar.26) connects.
Can lead to
- Strange Goings-on
distar.31 - Missing Makers
distar.27
Firing conditions
Show raw conditions
has_planet_flag = primitive_robot_planet
any_owned_pop_group = {
species = {
has_species_flag = primitive_robots_flag
}
}
owner = {
is_country_type = default
NOT = { has_country_flag = cured_rage_virus }
}