Revelations
The "Revelations" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Revelations

Our research crew in orbit of … has made a series of fascinating breakthroughs regarding the planet's strange sea of consciousness. With Science Officer … acting as an invaluable asset to the team, the crew has described the planetary sea as a psionic entity. Its seemingly incorporeal state in fact belies a complex and coherent quantum wave structure, approximating a massive neural network unlike any other on record. …'s research has led to incredible insights into psionic theory, and deepened our understanding of the interaction of quantum states and consciousness. As for …self: our former Science Officer will remain on the orbital facility for as long as we maintain it, observing the entity from afar.
The command below will trigger the "Revelations" event in Stellaris:
Player choices
When this event fires, you can choose between the following option:
- Fascinating.
- Society: +None to None
- Physics: +None to None
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Revelations (distar.194) connects.
Triggered by
- Strange Calling
distar.192
Firing conditions
Show raw conditions
exists = event_target:living_planet_tar
event_target:living_planet_tar = {
has_modifier = pm_study_the_sea
has_modifier = living_sea
}