Strange Calling
The "Strange Calling" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Strange Calling
We are receiving an unusual communique from Science Officer …. Apparently, … requesting immediate transfer to the orbital research team on …. … claims … been hounded night and day by thoughts of the mysterious sea presence on the planet - thoughts, … attest…, that are only partly … own. The request wavers on the precipice between academic and rambling, suggesting the sea presence possesses the ability to imprint neurologically on those it comes into contact with - only to allege that this is why it speaks to … in the voice of lost loved ones. It is unclear if … is unfit for further duty. On the other hand, allowing … to cohabitate with the research team may give them the opportunity for deeper insights into the entity on ….
The command below will trigger the "Strange Calling" event in Stellaris:
Player choices
When this event fires, you can choose between these 3 options:
- Very well, but exercise caution.
- Allow Science Officer … to leave our service and join the … research team.
- Out of the question. Return the officer to duty at once.
- Command Science Officer … to remain at their current post.
- Dismiss …: the officer is clearly compromised.
- Science Officer … will be decommissioned and no longer available.
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Strange Calling (distar.192) connects.
Triggered by
- Unknown Contact
distar.191
Can lead to
- Revelations
distar.194 - Transmission
distar.195
Firing conditions
Show raw conditions
exists = event_target:living_planet_scientist
exists = event_target:living_planet_tar
event_target:living_planet_tar = {
has_modifier = pm_study_the_sea
has_modifier = living_sea
}