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Strange Calling

The "Strange Calling" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Strange Calling

Country eventDLC: Distant Stars

We are receiving an unusual communique from Science Officer …. Apparently, … requesting immediate transfer to the orbital research team on …. … claims … been hounded night and day by thoughts of the mysterious sea presence on the planet - thoughts, … attest…, that are only partly … own. The request wavers on the precipice between academic and rambling, suggesting the sea presence possesses the ability to imprint neurologically on those it comes into contact with - only to allege that this is why it speaks to … in the voice of lost loved ones. It is unclear if … is unfit for further duty. On the other hand, allowing … to cohabitate with the research team may give them the opportunity for deeper insights into the entity on ….

The command below will trigger the "Strange Calling" event in Stellaris:

Player choices

When this event fires, you can choose between these 3 options:

  • Very well, but exercise caution.
    • Allow Science Officer … to leave our service and join the … research team.
  • Out of the question. Return the officer to duty at once.
    • Command Science Officer … to remain at their current post.
  • Dismiss …: the officer is clearly compromised.
    • Science Officer … will be decommissioned and no longer available.

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how Strange Calling (distar.192) connects.

Triggered by

Can lead to

Firing conditions

Show raw conditions
exists = event_target:living_planet_scientist
exists = event_target:living_planet_tar
event_target:living_planet_tar = {
  has_modifier = pm_study_the_sea
  has_modifier = living_sea
}