All Life Must End
The "All Life Must End" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
All Life Must End

A colossal entity emerged from the shadows, neither beast nor machine, but something stranger, its form shifting between molten geometry and seething shadow. It did not attempt to communicate. It simply devoured. Buildings crumbled into the ground. Colonists were torn apart, vanishing into the air or crushed under invisible pressure. Within hours, nothing remained but a low hum echoing across the ruined plain. Then, as soon as it came, the beast vanished, leaving behind a trail of death and devastation on a scorched planet.
The command below will trigger the "All Life Must End" event in Stellaris:
Player choices
When this event fires, you can choose between the following option:
- What horrifying power...
- 50% of the population dies. Add +50 Devastation.
- Society: +None to None
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how All Life Must End (colony.10090) connects.
Triggered by
- Continued Disappearances
colony.10010 - A Swift Attack
colony.10020 - What Lies Beyond Death
colony.10030 - A Grandiose Failure
colony.10085