Electromagnetic Pulse
The "Electromagnetic Pulse" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Electromagnetic Pulse

With our crew in imminent danger, we had no choice but to issue forth a significant pulse of electromagnetic energy. This has greatly drained our vessel's energy storage. The device was immediately affected, but not before it could issue one last piece of garbled information. "RRRRRR... Ignorance. You seek <unintelligible> ignorance... DiZZZZappointed." "LLLLLLike all those before you, you are doomed to relearn what you should already know." To the great relief of the crew, the machine has been shut down. All hostility has ceased, and it is now floating completely inert less than a kilometer from the Sphere. We have analyzed its construction, and found it to be composed of highly valuable alloys and an extraordinarily advanced (and well-fortified) computer core. We speculate that if the core is not destroyed, it may find a way to reconstruct its damaged systems.
The command below will trigger the "Electromagnetic Pulse" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- Attempt to recover its core.
- Leads to event: Scrapping the Machine
- Destroy the machine completely.
- Leads to event: Good Riddance
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Electromagnetic Pulse (astral_rift.820) connects.
Triggered by
- Unable to Disable
astral_rift.810
Can lead to
- Scrapping the Machine
astral_rift.825 - Good Riddance
astral_rift.830