Incoming Dragonspeak
The "Incoming Dragonspeak" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Incoming Dragonspeak
Time passes, and with it my doubts. From small beginnings have I watched you: often despairing at your frequent impetuity, and yet always roaring in delight at your successes. Now, I find that you have grown, that your civilization has matured, and is ready to be entrusted with the ultimate responsibility: parenthood. It is time for you to rededicate yourselves to rearing my children.
The command below will trigger the "Incoming Dragonspeak" event in Stellaris:
Player choices
When this event fires, you can choose between these 6 options:
- Wait wait - what?
- So this was your plan all along?
- What do we get in return?
- And if we refuse?
- We are honored to accept.
- We will be able to build Dragon Hatcheries at starbases, from which we will be able to recruit up to 10 Fledgling Dragons.
- We thank you for this offer, but we must turn it down.
- The Sky Dragon will depart, never to return.
- +500 Influence
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Incoming Dragonspeak (aquatics.120) connects.
Triggered by
- Incoming Dragonspeak
aquatics.270
Firing conditions
Conditions the game checks before this event can fire:
- Requires origin: Here Be Dragons
Show raw conditions
has_origin = origin_here_be_dragons
has_country_flag = origin_dragon_not_ready
has_non_hostile_origin_dragon_trigger = yes
if = {
limit = {
OR = {
has_tradition = tr_genetics_finish
has_tradition = tr_purity_finish
has_tradition = tr_cloning_finish
has_tradition = tr_mutation_finish
has_tradition = tr_cybernetics_assimilator_finish
has_tradition = tr_cybernetics_finish
has_finished_psionic_tradition = yes
has_tradition = tr_synthetics_finish
has_tradition = tr_modularity_finish
has_tradition = tr_nanotech_finish
has_tradition = tr_virtuality_finish
}
}
num_ascension_perks >= 4
}
else = { num_ascension_perks >= 6 }