StellarisCommands.com

Incoming Dragonspeak

The "Incoming Dragonspeak" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Incoming Dragonspeak

Country eventDLC: Aquatics

Time passes, and with it my doubts. From small beginnings have I watched you: often despairing at your frequent impetuity, and yet always roaring in delight at your successes. Now, I find that you have grown, that your civilization has matured, and is ready to be entrusted with the ultimate responsibility: parenthood. It is time for you to rededicate yourselves to rearing my children.

The command below will trigger the "Incoming Dragonspeak" event in Stellaris:

Player choices

When this event fires, you can choose between these 6 options:

  • Wait wait - what?
  • So this was your plan all along?
  • What do we get in return?
  • And if we refuse?
  • We are honored to accept.
    • We will be able to build Dragon Hatcheries at starbases, from which we will be able to recruit up to 10 Fledgling Dragons.
  • We thank you for this offer, but we must turn it down.
    • The Sky Dragon will depart, never to return.
    • +500 Influence

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how Incoming Dragonspeak (aquatics.120) connects.

Triggered by

Firing conditions

Conditions the game checks before this event can fire:

  • Requires origin: Here Be Dragons
Show raw conditions
has_origin = origin_here_be_dragons
has_country_flag = origin_dragon_not_ready
has_non_hostile_origin_dragon_trigger = yes
if = {
  limit = {
    OR = {

      has_tradition = tr_genetics_finish
      has_tradition = tr_purity_finish
      has_tradition = tr_cloning_finish
      has_tradition = tr_mutation_finish

      has_tradition = tr_cybernetics_assimilator_finish
      has_tradition = tr_cybernetics_finish

      has_finished_psionic_tradition = yes

      has_tradition = tr_synthetics_finish

      has_tradition = tr_modularity_finish
      has_tradition = tr_nanotech_finish
      has_tradition = tr_virtuality_finish
    }
  }
  num_ascension_perks >= 4
}
else = { num_ascension_perks >= 6 }