Fidgeting
The "Fidgeting" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Fidgeting

Planet eventMean time: 5000 months
The near-sapient natives of … are causing a ruckus on the outskirts of our colony. Something about the …'s continued presence here visibly agitates them, as packs of them scurry to and fro between the settlement's borders and some unknown point to the east.
The command below will trigger the "Fidgeting" event in Stellaris:
Player choices
When this event fires, you can choose between these 3 options:
- Drive them off. Gently, if possible.
- Unity: +None to None
- Send these dumb animals a violent message.
- The grotesque creatures will not bother the colonists again.
- Influence: +None to None
- Try to figure out where they are going.
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Fidgeting (uplift.7520) connects.
Can lead to
- Lost and Forgotten
uplift.7525
Firing conditions
Show raw conditions
owner = {
NOR = {
is_ai = yes
has_country_flag = fidgeting_natives
is_guided_sapience_empire = yes
is_wilderness_empire = yes
}
}
any_owned_pop_group = {
is_sapient = no
NOT = { has_trait = trait_nascent_stage }
}