We Need to Talk About...
The "We Need to Talk About..." event in Stellaris — flavor, choices, and how to trigger it with the event console command.
We Need to Talk About...

Ardent political wills now augment the many fears, doubts, and opportunities we … experience every day. Countless voices can already be heard in discussion groups that have formed around all manner of issues, some of which directly address our … past. We have already learned to wield a great many unfamiliar tools in the course of bootstrapping our young empire. The question before us now is: how shall we channel the desires and ambitions of our people?
The command below will trigger the "We Need to Talk About..." event in Stellaris:
Player choices
When this event fires, you can choose between the following option:
- This is no time for idle debate!
- Factions with opposing views on the cybernetic future of our species may now emerge
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how We Need to Talk About... (unplugged.4005) connects.
Triggered by
- Grounds for Removal
unplugged.3100
Firing conditions
Conditions the game checks before this event can fire:
- Requires origin: Hard Reset
Show raw conditions
NOR = {
has_country_flag = first_faction
has_country_flag = unplugged_faction_allowed
}
has_origin = origin_unplugged