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We Need to Talk About...

The "We Need to Talk About..." event in Stellaris — flavor, choices, and how to trigger it with the event console command.

We Need to Talk About...

We Need to Talk About... event picture
Country event

Ardent political wills now augment the many fears, doubts, and opportunities we … experience every day. Countless voices can already be heard in discussion groups that have formed around all manner of issues, some of which directly address our … past. We have already learned to wield a great many unfamiliar tools in the course of bootstrapping our young empire. The question before us now is: how shall we channel the desires and ambitions of our people?

The command below will trigger the "We Need to Talk About..." event in Stellaris:

Player choices

When this event fires, you can choose between the following option:

  • This is no time for idle debate!
    • Factions with opposing views on the cybernetic future of our species may now emerge

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how We Need to Talk About... (unplugged.4005) connects.

Triggered by

Firing conditions

Conditions the game checks before this event can fire:

  • Requires origin: Hard Reset
Show raw conditions
NOR = {
  has_country_flag = first_faction
  has_country_flag = unplugged_faction_allowed
}
has_origin = origin_unplugged