StellarisCommands.com

Transistors and Tourniquets

The "Transistors and Tourniquets" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Transistors and Tourniquets

Transistors and Tourniquets event picture
Fleet event

Conflict tore through this hospital like a pulse cannon. None of the remains we found inside are …; only the cyberized natives of … died here. Most were patients at this facility, however very few of them seemed to sustain actual battle wounds. Instead several of these wards handled removal of cybernetic augments, albeit by very primitive means. Rather being a collateral target, the hospital may well have been the primary objective for the attacking …. After scrutinizing the hard-copy medical data within, we begin to see why. The inhabitants of … possessed several uniquely evolved characteristics - not least a singularly resilient immune system - which the Machine will have coveted for its cyborg troops. However, these advantages also presented challenges for assimilation. It could not transplant existing augments from species like ours; it had to adapt. Doing so turned this species into even more capable soldiers, but only for a short time. These … appear to have retained some semblance of autonomy, clinging to their old habits and way of life, and so we were deployed to destroy them.

The command below will trigger the "Transistors and Tourniquets" event in Stellaris:

Player choices

When this event fires, you can choose between these 2 options:

  • Clearly we handled that assignment well...
    • Society: +None to None
    • Influence: +None to None
  • Deeply regrettable.
    • Society: +None to None
    • Unity: +None to None