StellarisCommands.com

Tutorial: Strategic Resources

The "Tutorial: Strategic Resources" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Tutorial: Strategic Resources

Country eventMean time: 30 days

Using recently-developed technology, an already-extant Mining Station can now mine a Strategic Resource. These rare resources confer powerful bonuses and make for valuable trade goods. Two metaphorical avians, allegorically struck down by an imaginary projectile. More information can be found in the Situation Log for a time. There are many more Strategic Resources left to discover in the galaxy, so keep on researching!

The command below will trigger the "Tutorial: Strategic Resources" event in Stellaris:

Player choices

When this event fires, you can choose between the following option:

  • OK

Regardless of your choice

  • Leads to event: tutorial.561

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how Tutorial: Strategic Resources (tutorial.560) connects.

Can lead to

  • tutorial.561tutorial.561

Firing conditions

Conditions the game checks before this event can fire:

  • Requires technology: Exotic Gas Refining
  • Requires technology: Volatile Material Plants
  • Requires technology: Rare Crystal Manufacturing
  • Requires technology: Dark Matter Drawing
  • Requires technology: Living Metal
  • Requires technology: Xenology
  • Requires technology: Betharian Refining
Show raw conditions
is_tutorial_level = 2
NOT = { has_country_flag = finished_tutorial_21 }
any_planet_within_border = {
  is_capital = no
  has_orbital_station = yes
  OR ={
    AND = {
      has_resource = { type = exotic_gases amount > 0 }
      root = { has_technology = tech_exotic_gases }
    }
    AND = {
      has_resource = { type = volatile_motes amount > 0 }
      root = { has_technology = tech_volatile_motes }
    }
    AND = {
      has_resource = { type = rare_crystals amount > 0 }
      root = { has_technology = tech_rare_crystals }
    }
    AND = {
      has_resource = { type = sr_dark_matter amount > 0 }
      root = { has_technology = tech_mine_dark_matter }
    }
    AND = {
      has_deposit = d_living_metal_deposit
      root = { has_technology = tech_mine_living_metal }
    }
    AND = {
      has_deposit = d_alien_pets_deposit
      root = { has_technology = tech_alien_life_studies }
    }
    AND = {
      has_deposit = d_betharian_deposit
      root = { has_technology = tech_mine_betharian }
    }
  }
}