Tutorial: Recruit Scientist
The "Tutorial: Recruit Scientist" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Tutorial: Recruit Scientist
We have a brand new Science Ship, but no Scientist has been assigned to command it. My programming insists that I should point out the benefits of adding an organic Scientist component to the mix. With the Science Ship selected; Click the empty portrait in the fleet interface Choose a Scientist If we cannot afford to recruit a new Scientist we can always reassign one from another department, even though it is hardly ideal.
The command below will trigger the "Tutorial: Recruit Scientist" event in Stellaris:
Player choices
When this event fires, you can choose between the following option:
- Understood.
- Tutorial: Recruit Scientist added to Situation Log
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Tutorial: Recruit Scientist (tutorial.22) connects.
Triggered by
- Tutorial: Survey Automation
tutorial.21
Can lead to
- Tutorial: Ship Design
tutorial.48
Firing conditions
Show raw conditions
is_tutorial_level = 2
any_controlled_ship = {
is_ship_class = shipclass_science_ship
NOT = { exists = leader }
}
NOR = {
has_event_chain = tutorial_10_chain
has_ethic = ethic_gestalt_consciousness
}