Toxic Entity Slain
The "Toxic Entity Slain" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Toxic Entity Slain

Country eventDLC: Toxoids
We have slain the Toxic Entity in the … system. As its body convulsed one last time, its venom sack burst open, rapidly distributing corrosive material across the system. Through rapid evasive maneuvers, our fleets managed to reach a safe distance, but the entity itself was not so lucky: struck down at the last by its own poison, its flesh decomposed rapidly, leaving naught but its maw behind.
The command below will trigger the "Toxic Entity Slain" event in Stellaris:
Player choices
When this event fires, you can choose between these 2 options:
- Not so divine, is it now!
- Alas! The remains are not enough to be resurrected
Firing conditions
Conditions the game checks before this event can fire:
- Must not have origin: Knights of the Toxic God
Show raw conditions
from = { is_country_type = guardian_toxic_god }
NOT = { has_origin = origin_toxic_knights }