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The Quest for the Toxic God: Opening the Door

The "The Quest for the Toxic God: Opening the Door" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

The Quest for the Toxic God: Opening the Door

The Quest for the Toxic God: Opening the Door event picture
Country eventDLC: Toxoids

In the aftermath of battle, the knights searched every inch of the moon. At last, deep within the southern reaches, they discovered a baneful contraption left by the Trickster. Energy thrummed as cracks appeared in the machine; with the death of its creator, it was gradually unraveling; streams of psionic energy spilled forth. Within moments, the machine was reduced to cinder. From orbit, the ships reported a strange subspace phenomenon at the edge of the system: gravity itself had shifted to accommodate the restoration of a blocked hyperlane. The resulting energies unleashed a powerful EMP, frying most systems aboard the Order's ships. To fully understand what transpired that day, we will have to dispatch a fleet of our own.

The command below will trigger the "The Quest for the Toxic God: Opening the Door" event in Stellaris:

Player choices

When this event fires, you can choose between the following option:

  • Send the nearest fleet!

Regardless of your choice

  • Leads to event: toxoids.7500

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how The Quest for the Toxic God: Opening the Door (toxoids.7305) connects.

Can lead to

  • toxoids.7500toxoids.7500