The Quest for the Toxic God: Opening the Door
The "The Quest for the Toxic God: Opening the Door" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
The Quest for the Toxic God: Opening the Door

In the aftermath of battle, the knights searched every inch of the moon. At last, deep within the southern reaches, they discovered a baneful contraption left by the Trickster. Energy thrummed as cracks appeared in the machine; with the death of its creator, it was gradually unraveling; streams of psionic energy spilled forth. Within moments, the machine was reduced to cinder. From orbit, the ships reported a strange subspace phenomenon at the edge of the system: gravity itself had shifted to accommodate the restoration of a blocked hyperlane. The resulting energies unleashed a powerful EMP, frying most systems aboard the Order's ships. To fully understand what transpired that day, we will have to dispatch a fleet of our own.
The command below will trigger the "The Quest for the Toxic God: Opening the Door" event in Stellaris:
Player choices
When this event fires, you can choose between the following option:
- Send the nearest fleet!
Regardless of your choice
- Leads to event: toxoids.7500
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how The Quest for the Toxic God: Opening the Door (toxoids.7305) connects.
Triggered by
- The Quest for the Toxic God: The Last Trick
toxoids.7300
Can lead to
- toxoids.7500
toxoids.7500