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Lost Minds

The "Lost Minds" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Lost Minds

Lost Minds event picture
Situation eventDLC: The Machine Age

Experiments to digitize the trillions of synaptic connections that comprise a biological consciousness have ended in catastrophic failure. A simple syntax error resulted in the instant erasure of our subjects' neural pathways. Some are calling it murder. The participants were all volunteers, but their grieving relatives are howling for justice. Compounding the problem is how difficult this has made finding new subjects.

The command below will trigger the "Lost Minds" event in Stellaris:

Player choices

When this event fires, you can choose between these 3 options:

  • Compensate the families and carry on.
    • −1000 Energy Credits
  • New subjects will be selected by lottery.
    • Synthesization situation progress speed for 1 year: -25%
  • Find volunteers by force if necessary.
    • Gain modifier: Mandatory Volunteers

Firing conditions

Show raw conditions
situation_progress > 250