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Combat Control Misfire

The "Combat Control Misfire" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Combat Control Misfire

Combat Control Misfire event picture
Situation eventDLC: Synthetic Dawn

Regrettably, two of our ships have been lost in an accident during a routine training exercise. It would appear several of our fleet's onboard combat computers were affected by a high-level targeting systems malfunction, resulting in a burst of friendly fire that totaled two vessels before an emergency manual override could be issued. The defective combat computers will be reprogrammed immediately.

The command below will trigger the "Combat Control Misfire" event in Stellaris:

Player choices

When this event fires, you can choose between the following option:

  • Unfortunate.
    • … loses 2 ships

Firing conditions

Conditions the game checks before this event can fire:

  • Requires technology: Specialized Combat Computers
Show raw conditions
NOT = { has_situation_flag = triggered_syndaw_530 }
NOT = { has_situation_flag = flag_recent_event }
owner = {
  is_at_war = no
  has_technology = tech_combat_computers_1
  any_controlled_fleet = {
    is_in_combat = no
    count_controlled_ship = {
      count > 1
      limit = {
        OR = {
          is_ship_size = corvette
          is_ship_size = destroyer
          is_ship_size = cruiser
        }
      }
    }
  }
}