Combat Control Misfire
The "Combat Control Misfire" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Combat Control Misfire

Situation eventDLC: Synthetic Dawn
Regrettably, two of our ships have been lost in an accident during a routine training exercise. It would appear several of our fleet's onboard combat computers were affected by a high-level targeting systems malfunction, resulting in a burst of friendly fire that totaled two vessels before an emergency manual override could be issued. The defective combat computers will be reprogrammed immediately.
The command below will trigger the "Combat Control Misfire" event in Stellaris:
Player choices
When this event fires, you can choose between the following option:
- Unfortunate.
- … loses 2 ships
Firing conditions
Conditions the game checks before this event can fire:
- Requires technology: Specialized Combat Computers
Show raw conditions
NOT = { has_situation_flag = triggered_syndaw_530 }
NOT = { has_situation_flag = flag_recent_event }
owner = {
is_at_war = no
has_technology = tech_combat_computers_1
any_controlled_fleet = {
is_in_combat = no
count_controlled_ship = {
count > 1
limit = {
OR = {
is_ship_size = corvette
is_ship_size = destroyer
is_ship_size = cruiser
}
}
}
}
}