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Sensor Array Power Surge

The "Sensor Array Power Surge" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Sensor Array Power Surge

Sensor Array Power Surge event picture
Situation eventDLC: Synthetic Dawn

Monitoring systems have recorded an unusual power surge in our sensor arrays. There does not appear to have been any damage. In fact, the brief fluctuation in transferred energy must have temporarily boosted our deep-scanning capabilities, because a hitherto unrecorded strategic resource has been revealed within our borders. Analysts are still attempting to identify the source of the power surge, though preliminary findings suggest the spike was not caused by external celestial phenomena.

The command below will trigger the "Sensor Array Power Surge" event in Stellaris:

Player choices

When this event fires, you can choose between the following option:

  • Interesting.
    • Strategic Resource revealed on ….

Firing conditions

Conditions the game checks before this event can fire:

  • Requires technology: Rare Crystal Manufacturing
  • Requires technology: Volatile Material Plants
  • Requires technology: Exotic Gas Refining
  • Requires technology: Living Metal
  • Requires technology: Zro Distillation
  • Requires technology: Dark Matter Drawing
  • Requires technology: Terrestrial Sculpting
Show raw conditions
NOT = { has_situation_flag = triggered_syndaw_515 }
NOT = { has_situation_flag = flag_recent_event }
owner = {
  OR = {
    has_technology = tech_rare_crystals
    has_technology = tech_volatile_motes
    has_technology = tech_exotic_gases
    has_technology = tech_mine_living_metal
    has_technology = tech_mine_zro
    has_technology = tech_mine_dark_matter
    has_technology = tech_terrestrial_sculpting
  }
  any_planet_within_border = {
    habitable_planet = no
    is_artificial = no
    NOR = {
      is_planet_class = pc_ringworld_habitable_damaged
      is_planet_class = pc_ringworld_tech_damaged
      is_planet_class = pc_ringworld_tech
      is_planet_class = pc_ringworld_seam
      is_planet_class = pc_ringworld_seam_damaged
      has_modifier = "terraforming_candidate"
      has_deposit_for = shipclass_research_station
      has_deposit_for = shipclass_mining_station
      any_fleet_in_orbit = {
        is_ship_class = shipclass_habitat_station
      }
    }
    is_star = no
    is_astral_scar = no
  }
}