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Lucrative Adventures

The "Lucrative Adventures" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Lucrative Adventures

Lucrative Adventures event picture
Country eventDLC: Overlord

A large contingent of our veterans has sent a letter requesting leave to travel to the colony at …, the capital of our vassal …. Included with the letter is a gift of credits to "grease the wheels of bureaucracy", as they so delicately put it. It seems there are quite a lot of stories among some of our soldiers about the lucrative adventures one can find in those systems - be it as a mercenary or a pirate. In either case, it is made clear that they have put together what credits they have, hoping to make many times that if they are sent off to …. If we were to formally send them to … they are at least more likely to be a boon to the leadership there - and more likely to respect the laws and rules of our vassal - than if we were to let them run free.

The command below will trigger the "Lucrative Adventures" event in Stellaris:

Player choices

When this event fires, you can choose between these 3 options:

  • Give them formal leave to travel to ….
    • The veterans will be sent to aid ….
    • Energy Credits: +None to None
  • Let them do as they wish.
    • The veterans might cause havoc in ….
    • Energy Credits: +None to None
  • We will not be bribed by these would-be privateers.
    • The veterans will not be allowed to leave our empire.

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how Lucrative Adventures (subject.1) connects.

Can lead to

Firing conditions

Show raw conditions
NOT = { has_country_flag = cooldown_bulwark_event_chain_1_overlord }
is_gestalt = no
is_overlord = yes
any_subject = {
  NOT = { has_country_flag = cooldown_bulwark_event_chain_1_subject }
  is_gestalt = no
  OR = {
    is_specialist_subject_type = { TYPE = bulwark }
    AND = {
      is_militarist = yes
      is_specialist_subject = yes
    }
  }
}