Return to Sender
The "Return to Sender" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Return to Sender

It would appear that the misplaced inventory on … has had a strange impact on the native culture. The … population has built crude imitations of our own observation shuttles. While these "ships" are obviously non functional, this is evidence that our researchers were spotted by locals during their survey. Under the guidance of a local elder, the … can be seen performing an imitation of our geological soil analysis procedure: filling our misplaced crates we left behind with dirt and rocks, loading them onto their "ships", and waiting patiently.
The command below will trigger the "Return to Sender" event in Stellaris:
Player choices
When this event fires, you can choose between these 3 options:
- Covertly recover our crates.
- Exchange food supplies for their minerals.
- The Observation post currently observing … now produces $@observation_outpost_crate_minerals_production$ Minerals with an upkeep of $@observation_outpost_crate_food_upkeep$ Food
- −500 Food
- Cull these primitives.
- … regresses to the previous age
Regardless of your choice
- +500 Minerals
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Return to Sender (strange_worlds.3045) connects.
Triggered by
- What We Left Behind
strange_worlds.3040
Can lead to
- Resentful Absence
strange_worlds.3050
Firing conditions
Show raw conditions
exists = event_target:pre_ftl_country
event_target:pre_ftl_country = {
capital_scope = {
has_observation_outpost = yes
}
}