Hibernators
The "Hibernators" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Hibernators

Studies of the pre-sapient population on … produced insights into their remarkable hibernation patterns. They are regulated by a particular enzyme which triggers the body's entry into and exit from deep stasis sleep. In this state, chemical reactions within their bodies are reduced to almost negligible amounts. We extracted this enzyme and have been able to administer it successfully - via sedative compound - to various other organisms. In all cases, species previously incapable of hibernation were able to enter into a lengthy dormancy which significantly reduced cell aging for its duration. This extraordinary breakthrough paves the way for artificially-enhanced cryosleeps that will greatly reduce the physical strains of long distance space journeys for organic species.
The command below will trigger the "Hibernators" event in Stellaris:
Player choices
When this event fires, you can choose between the following option:
- Excellent.
- Society: +None to None
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Hibernators (strange_worlds.1035) connects.
Triggered by
- Suspended in Ice
strange_worlds.1010
Firing conditions
Show raw conditions
event_target:hibernator_planet = {
any_owned_pop_group = {
is_sapient = no
has_trait = trait_seasonal_dormancy
NOT = { has_trait = trait_presapient_stage }
}
}