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Solar Flare

The "Solar Flare" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Solar Flare

Solar Flare event picture
Planet event

WARNING: eruption of a solar flare detected on …. The solar wind shockwave is weakening …'s magnetosphere, exposing our drones to increased levels of ionizing radiation. The resulting software damage risks spreading to our Core intelligence, with potentially devastating consequences for our whole empire. Priority: employ radiation-hardening techniques to shield drone components, making them impervious to radiation.

The command below will trigger the "Solar Flare" event in Stellaris:

Player choices

When this event fires, you can choose between these 4 options:

  • Ensure all our drones are shielded.
    • Spend … to shield … Drones ( … per 100 Pop). Magnetic Disruption modifier added for 5 Years.
  • Prioritize shielding simple drones.
    • Spend … to shield … Simple Drones ( … per 100 Pop). Magnetic Disruption modifier added for 5 Years.
  • Prioritize shielding complex drones.
    • Spend … to shield … Complex Drones ( … per 100 Pop). Magnetic Disruption modifier added for 5 Years.
  • Error: unable to allocate budget.
    • Don't shield drones. Magnetic Disruption modifier added for 5 Years.

Regardless of your choice

  • Gain modifier: Magnetic Disruption

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how Solar Flare (situation.200) connects.

Can lead to

Firing conditions

Show raw conditions
NOR = {
  has_planet_flag = colony_event
  is_artificial = yes
}

pop_amount_percentage = {
  percentage > 0.50
  limit = {
    has_trait = trait_machine_unit


  }
}
owner = {
  is_machine_empire = yes
  NOT = { has_country_flag = solar_storm_happened }
}