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Sanctum of the Dreamer

The "Sanctum of the Dreamer" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Sanctum of the Dreamer

Sanctum of the Dreamer event picture
Country event

The conquest of … marked our final victory against the …. We have instituted an immediate crackdown on all psionic practices on these worlds, completely neutralizing their abominable Psionic Aura. In the planet's principal metropolis lies a ruined tower known as the Sanctum of the Dreamer, once the high temple of the former empire's now-disgraced psionic cult. Our soldiers describe it as radiating a numinous, unsettling presence. The innermost chamber of the structure houses a tightly sealed 'cocoon' emanating powerful levels of localized psi-radiation. Standard munitions have proven ineffective in breaching its exterior. Further investigation will be required to eliminate the potential threat this object poses to our continued safety.

The command below will trigger the "Sanctum of the Dreamer" event in Stellaris:

Player choices

When this event fires, you can choose between the following option:

  • Unsettling news... Investigate further.
    • Start special project: Sanctum of the Dreamer

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how Sanctum of the Dreamer (shroud.6700) connects.

Triggered by

Firing conditions

Conditions the game checks before this event can fire:

  • Requires origin: …
Show raw conditions
has_origin = origin_mindwardens
NOT = { exists = event_target:sanctum_of_the_lost_planet@root }