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Dangerous Energy

The "Dangerous Energy" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Dangerous Energy

Dangerous Energy event picture
Fleet event

An alarming situation is developing in the newly explored … system. The crew of the … is suffering a range of psychological symptoms: emotional turmoil; debilitating mental stress; recurrent visions of unspeakable horror. Their fleet's systems are also experiencing strange, erratic malfunctions. These phenomena closely match the experiences recorded by our ancestors; this is most likely what they referred to as 'psi-radiation', a particularly destructive form of energy emission. Outside of the protection of the Ancient Ward on …, we are for the first time experiencing the mental blight that our forebears warned of. After calibrating our long-range scanners to detect this unique form of energy, we discovered the source of these dangerous emissions to be the nearby … system. Sending any of our vessels deeper is strongly discouraged until we evaluate its effects more thoroughly.

The command below will trigger the "Dangerous Energy" event in Stellaris:

Player choices

When this event fires, you can choose between the following option:

  • Incredible.
    • Prepare to initiate the First Contact process.

Firing conditions

Conditions the game checks before this event can fire:

  • Requires origin: …
Show raw conditions
controller = { has_origin = origin_mindwardens }