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Dead Heads

The "Dead Heads" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Dead Heads

Dead Heads event picture
Situation event

Our population's increasing curiosity about psionics has led to the emergence of a strange activity: privately storing expired … and trying to communicate with them. Practitioners believe that cognitive information can survive …, an idea originating in scientific theories about psychic forces being a form of energy - convertible but indestructible. A small but growing percentage also believe that the passing of a psionic … creates an infinitesimal subspace rupture, a window through which to glimpse other dimensions. While innovative research is commendable, interference with parts of our … population raises ethical concerns. Furthermore, we have received reports about a growing class of body snatchers who procure these parts by criminal means.

The command below will trigger the "Dead Heads" event in Stellaris:

Player choices

When this event fires, you can choose between these 3 options:

  • A fine endeavor, if we can regulate it.
    • Gain modifier: Necrocognition Research
  • Let the dead lie in peace.
    • Unity: +None to None
  • Dead … for everyone.
    • Society: +None to None
    • Gain modifier: Resurrectionism

Firing conditions

Show raw conditions
exists = owner
NOT = {
  has_situation_flag = shroud.2405_fired
}