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The First … Colony

The "The First … Colony" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

The First … Colony

Planet event

Our arrival on … is nothing short of cataclysmic. A massive shockwave scours a continent clean of life, and the habitability level of … drops noticeably as megatons of debris are thrown into the atmosphere. Our colonists - encased safely within the rocky core of the meteorite - will soon emerge and begin setting up prefabricated colonial infrastructure.

The command below will trigger the "The First … Colony" event in Stellaris:

Player choices

When this event fires, you can choose between these 12 options:

  • Scientific progress will drive our colony forward.
    • Physics: +None to None
    • Gain modifier: Materialism Promoted
  • Our colony is a testament to our higher purpose.
    • Unity: +None to None
    • Gain modifier: Spiritualism Promoted
  • Strength and vigilance will secure our future.
    • Society: +None to None
    • Gain modifier: Militarism Promoted
  • Our colony will thrive in peace and harmony.
    • Consumer Goods: +None to None
    • Gain modifier: Pacifism Promoted
  • Order and hierarchy will guide our colony.
    • Engineering: +None to None
    • Gain modifier: Authoritarianism Promoted
  • Embracing diversity will strengthen our colony.
    • Energy Credits: +None to None
    • Gain modifier: Xenophilia Promoted
  • Our colony will remain pure and protected.
    • Minerals: +None to None
    • Gain modifier: Xenophobia Promoted
  • As on our homeworld, equality will shape this colony.
    • Gain modifier: Egalitarianism Promoted
  • The colony grows as one with the Hive.
  • The colony will function with perfect efficiency.
    • Energy Credits: +None to None
  • Onward.
    • Engineering: +None to None
  • A whole new banquet to sample.
    • Engineering: +None to None

Firing conditions

Show raw conditions
NOR = {
  is_planet_class = pc_gaia
  is_planet_class = pc_habitat
  is_planet_class = pc_ringworld_habitable
  is_planet_class = pc_relic
  is_planet_class = pc_nuked
  FROM = {
    is_ship_size = guided_sapience_colonizer
  }
}
owner = {
  NOR = {
    has_origin = origin_remnants
    has_origin = origin_broken_shackles
    has_origin = origin_legendary_leader_dictatorial
    has_origin = origin_legendary_leader_imperial
    has_origin = origin_wilderness
    has_country_flag = first_colony
  }
  num_owned_planets < 3
}