The First … Colony
The "The First … Colony" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
The First … Colony
Planet event
Our arrival on … is nothing short of cataclysmic. A massive shockwave scours a continent clean of life, and the habitability level of … drops noticeably as megatons of debris are thrown into the atmosphere. Our colonists - encased safely within the rocky core of the meteorite - will soon emerge and begin setting up prefabricated colonial infrastructure.
The command below will trigger the "The First … Colony" event in Stellaris:
Player choices
When this event fires, you can choose between these 12 options:
- Scientific progress will drive our colony forward.
- Physics: +None to None
- Gain modifier: Materialism Promoted
- Our colony is a testament to our higher purpose.
- Unity: +None to None
- Gain modifier: Spiritualism Promoted
- Strength and vigilance will secure our future.
- Society: +None to None
- Gain modifier: Militarism Promoted
- Our colony will thrive in peace and harmony.
- Consumer Goods: +None to None
- Gain modifier: Pacifism Promoted
- Order and hierarchy will guide our colony.
- Engineering: +None to None
- Gain modifier: Authoritarianism Promoted
- Embracing diversity will strengthen our colony.
- Energy Credits: +None to None
- Gain modifier: Xenophilia Promoted
- Our colony will remain pure and protected.
- Minerals: +None to None
- Gain modifier: Xenophobia Promoted
- As on our homeworld, equality will shape this colony.
- Gain modifier: Egalitarianism Promoted
- The colony grows as one with the Hive.
- The colony will function with perfect efficiency.
- Energy Credits: +None to None
- Onward.
- Engineering: +None to None
- A whole new banquet to sample.
- Engineering: +None to None
Firing conditions
Show raw conditions
NOR = {
is_planet_class = pc_gaia
is_planet_class = pc_habitat
is_planet_class = pc_ringworld_habitable
is_planet_class = pc_relic
is_planet_class = pc_nuked
FROM = {
is_ship_size = guided_sapience_colonizer
}
}
owner = {
NOR = {
has_origin = origin_remnants
has_origin = origin_broken_shackles
has_origin = origin_legendary_leader_dictatorial
has_origin = origin_legendary_leader_imperial
has_origin = origin_wilderness
has_country_flag = first_colony
}
num_owned_planets < 3
}