Rogue Agent Sighted
The "Rogue Agent Sighted" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Rogue Agent Sighted

Military Intelligence has managed to pinpoint what they believe to be the location of our rogue operative on …! Our agents are eager to dispatch our former Spymaster …, but considering the skills … largely demonstrated, the success of the operation is not ensured. Destroying the entire city block through limited orbital bombardment has been also been proposed as an extreme, yet extremely effective solution to terminate …. We should strike quickly... we may never get another opportunity like this!
The command below will trigger the "Rogue Agent Sighted" event in Stellaris:
Player choices
When this event fires, you can choose between these 3 options:
- Remove … discretely.
- Success is not ensured, but at least failure will be inconspicuous.
- Bombard the city block.
- Overtly effective solution, might raise suspicion.
- Start special project: Eliminate Rogue Agent
- No... too messy and too risky. Leave … be.
- Our Spy Network will be dismantled.
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Rogue Agent Sighted (preftl_espionage.1010) connects.
Triggered by
- Incoming Transmission
preftl_espionage.1003
Can lead to
- Agent Lost
preftl_espionage.1021 - Rogue Agent Eliminated
preftl_espionage.1023
Firing conditions
Show raw conditions
exists = event_target:rogue_agent_country
event_target:rogue_agent_planet = {
has_observation_outpost = yes
}
NOT = { has_country_flag = observation_rogue_sighted }