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Incoming Transmission

The "Incoming Transmission" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Incoming Transmission

Country event

Greetings, … friends. A recent … archaeological expedition on one of our planets uncovered several artifacts believed to have originated in the ancient … Precursor civilization. The artifacts are currently being displayed in a museum on …, but in honor of the friendship between our two great empires, the … would like to donate one of the pieces to the …. Arrangements have already been made to transport the artifact to ….

The command below will trigger the "Incoming Transmission" event in Stellaris:

Player choices

When this event fires, you can choose between the following option:

  • Thank you for this gift.

Firing conditions

Show raw conditions
is_ai = no
years_passed > 50
NOR = {
  has_country_flag = ongoing_precursor_artifact
  has_country_flag = precursor_giver_fired
  has_ethic = ethic_gestalt_consciousness
  AND = {
    exists = event_target:artifact_giver
    has_relation_flag = {
      who = event_target:artifact_giver
      flag = precursor_artifact_deal
    }
  }
}
OR = {
  AND = {
    has_event_chain = "vultaum_chain"
    NOT = {
      has_completed_event_chain_counter = {
        event_chain = vultaum_chain
        counter = vultaum_artifacts
      }
    }
    any_neighbor_country = {
      has_communications = root
      is_country_type = default
      is_subject = no
      OR = {
        is_protective_to = root
        is_friendly_to = root
        is_loyal_to = root
      }
      NOR = {
        has_ethic = ethic_gestalt_consciousness
        is_at_war_with = root
        is_same_value = root
      }
      any_system_within_border = { has_star_flag = precursor_1 }
    }
  }
  AND = {
    has_event_chain = "yuht_chain"
    NOT = {
      has_completed_event_chain_counter = {
        event_chain = yuht_chain
        counter = yuht_artifacts
      }
    }
    any_neighbor_country = {
      has_communications = root
      is_country_type = default
      is_subject = no
      OR = {
        is_protective_to = root
        is_friendly_to = root
        is_loyal_to = root
      }
      NOR = {
        has_ethic = ethic_gestalt_consciousness
        is_at_war_with = root
        is_same_value = root
      }
      any_system_within_border = { has_star_flag = precursor_2 }
    }
  }
  AND = {
    has_event_chain = "first_league_chain"
    NOT = {
      has_completed_event_chain_counter = {
        event_chain = first_league_chain
        counter = first_league_artifacts
      }
    }
    any_neighbor_country = {
      has_communications = root
      is_country_type = default
      is_subject = no
      OR = {
        is_protective_to = root
        is_friendly_to = root
        is_loyal_to = root
      }
      NOR = {
        has_ethic = ethic_gestalt_consciousness
        is_at_war_with = root
        is_same_value = root
      }
      any_system_within_border = { has_star_flag = precursor_3 }
    }
  }
  AND = {
    has_event_chain = "irassian_chain"
    NOT = {
      has_completed_event_chain_counter = {
        event_chain = irassian_chain
        counter = irassian_artifacts
      }
    }
    any_neighbor_country = {
      has_communications = root
      is_country_type = default
      is_subject = no
      OR = {
        is_protective_to = root
        is_friendly_to = root
        is_loyal_to = root
      }
      NOR = {
        has_ethic = ethic_gestalt_consciousness
        is_at_war_with = root
        is_same_value = root
      }
      any_system_within_border = { has_star_flag = precursor_4 }
    }
  }
  AND = {
    has_event_chain = "cybrex_chain"
    NOT = {
      has_completed_event_chain_counter = {
        event_chain = cybrex_chain
        counter = cybrex_artifacts
      }
    }
    any_neighbor_country = {
      has_communications = root
      is_country_type = default
      is_subject = no
      OR = {
        is_protective_to = root
        is_friendly_to = root
        is_loyal_to = root
      }
      NOR = {
        has_ethic = ethic_gestalt_consciousness
        is_at_war_with = root
        is_same_value = root
      }
      any_system_within_border = { has_star_flag = precursor_5 }
    }
  }
}