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Archaeological Project Completed

The "Archaeological Project Completed" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Archaeological Project Completed

Archaeological Project Completed event picture
Ship event

After studying the wreckage of the two Cybrex warforms over …, Science Officer … has concluded that they were most likely destroyed while fighting each other. This theory explains the lack of non-Cybrex debris, and it fits the damage patterns found on the wrecks. Why the two Cybrex vessels turned on each other remains a mystery, however. After they were immobilized, both warforms triggered some kind of self-destruct mechanism that fried their neural processors.

The command below will trigger the "Archaeological Project Completed" event in Stellaris:

Player choices

When this event fires, you can choose between the following option:

  • An interesting find.
    • Physics: +None to None

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how Archaeological Project Completed (precursor.2016) connects.

Can lead to

  • precursor.2103precursor.2103