Archaeological Project Completed
The "Archaeological Project Completed" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Archaeological Project Completed

After studying the wreckage of the two Cybrex warforms over …, Science Officer … has concluded that they were most likely destroyed while fighting each other. This theory explains the lack of non-Cybrex debris, and it fits the damage patterns found on the wrecks. Why the two Cybrex vessels turned on each other remains a mystery, however. After they were immobilized, both warforms triggered some kind of self-destruct mechanism that fried their neural processors.
The command below will trigger the "Archaeological Project Completed" event in Stellaris:
Player choices
When this event fires, you can choose between the following option:
- An interesting find.
- Physics: +None to None
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Archaeological Project Completed (precursor.2016) connects.
Can lead to
- precursor.2103
precursor.2103