The Birth of Space Piracy
The "The Birth of Space Piracy" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
The Birth of Space Piracy

Country event
Space pirates! Even the thought is a thrill, and a group calling themselves … have turned their sights on us. While we can respect their choice of lifestyle, the effect it's having on our trade networks is less ideal.
The command below will trigger the "The Birth of Space Piracy" event in Stellaris:
Player choices
When this event fires, you can choose between these 11 options:
- The faithful shall prevail.Available only if Must not have origin: Treasure Hunters; Must not have civic: Letters of Marque.
- Alert all commands. Deploy the fleet.Available only if Must not have origin: Treasure Hunters; Must not have civic: Letters of Marque.
- These non-conformists will be dealt with.Available only if Must not have origin: Treasure Hunters; Must not have civic: Letters of Marque.
- We should be better than this.Available only if Must not have origin: Treasure Hunters; Must not have civic: Letters of Marque.
- Pirates. We don't need that scum.Available only if Must not have origin: Treasure Hunters; Must not have civic: Letters of Marque.
- The trade must flow.Available only if Must not have origin: Treasure Hunters; Must not have civic: Letters of Marque.
- They will be brought to justice.Available only if Must not have origin: Treasure Hunters; Must not have civic: Letters of Marque.
- They must be brought back into the fold.Available only if Must not have origin: Treasure Hunters; Must not have civic: Letters of Marque.
- Damned pirates...
- Most unfortunate.Available only if Requires origin: Storm Chasers.
- Scurvy dogs!Available only if Requires civic: Letters of Marque.
Firing conditions
Show raw conditions
is_country_type = default
years_passed > 10
NOR = {
has_country_flag = birth_of_piracy
has_ethic = ethic_gestalt_consciousness
}
exists = capital_scope
has_monthly_income = {
resource = trade
value > 300
}
any_system_within_border = {
is_on_border = yes
any_neighbor_system = {
has_owner = no
NOT = { has_star_flag = guardian }
}
}