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Dysfunctional Council

The "Dysfunctional Council" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Dysfunctional Council

Dysfunctional Council event picture
Leader event

What began as minor bickering has now devolved into quarrelsome gridlock on practically every issue brought before the Council, damaging its ability to function. … has proven to be the most contentious and disruptive member of the Council. Many others are calling for … removal so that order and efficiency can be restored.

The command below will trigger the "Dysfunctional Council" event in Stellaris:

Player choices

When this event fires, you can choose between these 2 options:

  • Dismiss the troublemaker.
    • … is dismissed.
    • Gain modifier: Efficient Council
  • They must learn to work together.
    • Gain modifier: Dysfunctional Council

Firing conditions

Show raw conditions
is_ruler = no
is_councilor = yes
OR = {
  has_trait_tier1or2 = { TRAIT = trait_ruler_warlike }
  has_trait = leader_trait_aggressive
  has_trait = leader_trait_bellicose
  num_leader_traits = {
    value >= 1
    negative = yes
    count_tiers = no
  }
}
exists = owner
owner = {
  count_owned_leader = {
    limit = { is_councilor = yes }
    count >= 3
  }
}