Disastrous Introduction
The "Disastrous Introduction" event in Stellaris — flavor, choices, and how to trigger it with the event console command.
Disastrous Introduction

After our initial communication with the …, we received some troubling news: an attack fleet of outdated … ships has entered … space, and is now speeding towards their starbase. The accelerating ships are moving at such a rate that anything … inside them must have been reduced to a … state by now. Fortunately, we are prepared. Having observed the odd behavior of … we stand ready to shoot them out of space before they can hit the station.
The command below will trigger the "Disastrous Introduction" event in Stellaris:
Player choices
When this event fires, you can choose between these 3 options:
- Stop them now!
- Let them weaken these aliens, then reprimand ….
- The starbase in … will be Destroyed.
- Our neighbors are weak. Use this opportunity to end them!
- The starbase in … will be Destroyed. … will cede control of 5 corvettes in …. Will enter a Total War with ….
Event chain
Stellaris events fire in chains — one event leads to the next. Here is how Disastrous Introduction (origin.6045) connects.
Can lead to
- Starbase Lost
origin.6046 - Hunter and Prey
origin.6047
Firing conditions
Show raw conditions
NOT = {
has_country_flag = finished_sapient_first_contact
}
any_planet_within_border = {
has_planet_flag = fotd_seperatist_planet@root
owner = {
has_country_flag = fotd_seperatist_country@root
}
}
From = { is_country_type = default }
capital_scope = {
closest_system = {
limit = {
exists = space_owner
space_owner = {
is_same_value = from
}
any_system_planet = {
NOT = { is_capital = yes }
}
}
max_steps = 20
}
}