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Disastrous Introduction

The "Disastrous Introduction" event in Stellaris — flavor, choices, and how to trigger it with the event console command.

Disastrous Introduction

Disastrous Introduction event picture
Country event

After our initial communication with the …, we received some troubling news: an attack fleet of outdated … ships has entered … space, and is now speeding towards their starbase. The accelerating ships are moving at such a rate that anything … inside them must have been reduced to a … state by now. Fortunately, we are prepared. Having observed the odd behavior of … we stand ready to shoot them out of space before they can hit the station.

The command below will trigger the "Disastrous Introduction" event in Stellaris:

Player choices

When this event fires, you can choose between these 3 options:

  • Stop them now!
  • Let them weaken these aliens, then reprimand ….
    • The starbase in … will be Destroyed.
  • Our neighbors are weak. Use this opportunity to end them!
    • The starbase in … will be Destroyed. … will cede control of 5 corvettes in …. Will enter a Total War with ….

Event chain

Stellaris events fire in chains — one event leads to the next. Here is how Disastrous Introduction (origin.6045) connects.

Can lead to

Firing conditions

Show raw conditions
NOT = {
  has_country_flag = finished_sapient_first_contact
}
any_planet_within_border = {
  has_planet_flag = fotd_seperatist_planet@root
  owner = {
    has_country_flag = fotd_seperatist_country@root
  }
}
From = { is_country_type = default }
capital_scope = {
  closest_system = {
    limit = {
      exists = space_owner
      space_owner = {
        is_same_value = from
      }
      any_system_planet = {
        NOT = { is_capital = yes }
      }
    }
    max_steps = 20
  }
}